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I have a question about the new Brush-Tool from Map Magic 2: Is it possible to use this brush at runtime? that would be very useful to draw...
Ok, i'm looking into it. Thanks!
Is it possible to use this on unity terrains ? (not on mesh terrains)
Quantum sounds great, but the price is very high for indie dev's (1000$ per month?!) and i don't get any response from my email about the quantum...
Any news about this?
hey, is there any news/updates about Terrain Descriptor Data from MicroSplat?
This is so sad.. URP really needs realtime shadows for pointlights. :(
Thx, but on Unity 2019.4. i get this error message after import:
System.IO.DirectoryNotFoundException: Could not find a part of the path...
Work this with unity 2019.x ?
is skinned mesh renderer for gpu instancer working now?!
Okay thank you :)
thank you for the asset, but can you update the example files to URP ? (All what i see is purple)
i get always the error-message, when i click on "calculate probes volume":
UnassignedReferenceException: The variable...
i don't found anything about my question: is it planned to upgrade ummorpg to unity 2019 ? (would be good for urp)
Ok, next problem. I don't know why the billboards do not look correct.. (see the screenshot)
I can see only the tree trunk?!
Thank you :)
I can't view the example and get this error: (I have Unity 2017)
You must set the 'billboardRender' layer in unity editor before use...