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we have this too - pretty nasty as I we're in need of a proper development build inc. full stacktrace.
Love the asset! Especially happy with the decals.
Do you think it would be possible to implement a proper projectionLimit. I kinda tested (read...
We're on Both. I cannot pinpoint when it happens though.
Current project is WebGL with occasional standalone builds.
I am not keeping an active...
We have it occasionally as well. Are any of you using the new Input system?
Sorry for bumping this thread - but we're experiencing huge performance loss when upgrading to URP 10+ (coming from 2019.4 to 2020.3)
I also am...
Thanks for the reply. I kinda figured already but was wondering if anything out of the ordinary popped up on Unity's end when depthNormals became...
Sorry for one of those performance related threads - but I am pretty much stumped at the moment.
Last week we updated our game from...
I can confirm this! In our case it is even worse - we're seeing a 40% performance drop in URP WebGL.
We just switched from 2019.4 to 2020.3. I am...
First of all - love the asset. We have been using it for a long time now and it has always been our go to solution for AO!
Great to see it...
Is there any news on this issue and the bug report?
That's too bad. Is it something specifically URP related?
Update sound great! Thanks!
Will it include a fix for the MSAA URP issue?
Thanks for the quick reply and help. It works like a charm!
Thank you very much!
I was unable to find it under the rare settings but it was there...
Quick question - as I don't know where to look anymore.
Is there an option to disable or override any animation on the head...
No worries, I was able to workaround it. I did some digging but not very far - couldn't find any setting on non-owners but I guessed I was missing...
Hi! Thanks for the great asset!
I really am happy with our results so far (carcombat game). We're using PUN2 and syncing position and rotation on...
Thanks for you reply, if there is anything I can test or help with let me know.
Enjoy your holidays!
I am running into an odd MSAA issue. We're using URP (2019.4 & 7.5.1).
Above is with MSAA on (8x, although it doesnt matter which...
Thanks - making a complete new material from scratch does work as intended.
Switching the shader of that material back and forth from Lit and Uber...
My settings are exactly the same.
This one is the default Lit [IMG]
This one is the Uber
I am on 2019.4.12f1 and I am using the 7.5.1...