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i am using forward rendering.
Does area light works with unity standard shader? I want to only use the area light function and want to remove other files in lux is this...
does area light has bug with the radius ? if i move it slightly the area light intensity wont change but if i slide it all way up its super bright ?
hi, can i downsample to like 1.2 or 1.5 ? it only allows 1 2 3 4 etc
here is the problem, i have assigned textures but still its rendering clay. using unity 2019.4.10, default renderer.
Hi, do you have any urp demo for android ? i want to see how it performs v5.0 ?
do you have a exe demo ?
so, do i need to bake the lighting ?
for performance sake what lighting settings should i use ?
oh i see.
i found this really helpful, actually it really depends on the individual of their understanding. Overall helpful. ;)
Found this on youtube. Mr. F are you making tutorials ?
can we get a voucher for this month :)
mesh baker has Runtime API so yeah
use mesh baker to combine the mesh and atlas the textures.
when the hell RTPreview gonna get approve ! I am starving.
ME: Now what ?
Fantastic Mr. F: Now we wait.
But i dont want to use the post processing stack like bloom and other fx? i want to use my own post fx ?
i understand. dev also has a life.
so it's separate purchase ?
wait a minute 1.7 released ?