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Yeah, no real change. from reporting, it seems reconnecting to link mode seems to fix it.
I'll Bump and reiterate an earlier post I made:
Are there any issues with the Quest 2 in OpenXR in Link Mode? All of my Recent OpenXR builds...
Do you just want to change the Render Pipeline Resolution depending on hardware?
if you're using OVRPlugin, check...
That really depends on how you're getting input from the player. are you using a device based rig, or an action based rig?
So i'm having a rather disorienting issue with the OpenXR plugin, where if I use it with my Quest 2 in link mode, there's a significant amount of...
eye resolution scale?
...AFAIK the Quest and Quest 2 do that stuff internally and automatically, there's no need to worry about it.
This is true. I'll see if I can't talk to a friend about the other half of the shader :)
Wait, Nevermind, I got it!
The big clue was the triplanar projection.
Here's the node graph for anyone interested!
I grabbed the Blue...
Any chance of a version of that constant size shader for Shadergraph? I'm not exactly a tech artist. ^_^;;
This is a VRC requirement.
You won't be able to get your game on the store without this occuring. For networked apps, you should...
....Why did I just *know* I'd have to return to the Obra Dinn at some point?
Thanks for the heads up. :)
I'm currently looking at this myself. you'll want to make a new input action for <XRHMD>/userPresence, however this seems to be a touch buggy, as...
Hey all, I'd recently been shown a neat dithered transparency shader:
This is really great, and basically exactly what I want to use,...
So I seem to be getting some headset jitter/warping when I use my Oculus Quest 2 (In Link mode!) in OpenXR. Anyone else getting this, or is it...
Awesome! Now all we need is android support. ;)
Honestly, the way to really fix this is to simply put your character contrtoller's collider/rigidbody and your interactable objects on different...
That would be because, as stated in the Documentation for the OpenXR plugin, Haptics are not currently supported yet.
Got a bit of an issue, OpenXR Headtracking feels Really jittery, but it's rock-solid when using the Oculus Loader. Any idea what that might be?
First, OpenXR isn't even supported below 2020.1. Second, OpenXR currently doesn't support Android builds to the Quest. As you're using a standard...
Aaaand Dead link.