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Hi again - is there a way to make your state machine work in prefabs?
Just came here to post a solution to this issue for anybody else with this issue in future.
If Visual Studio does not list the...
I have the same question and would appreciate an official answer.
If we generate a new key, like mentioned in the post above, then this will also...
Hi thanks a lot for your reply.
Unfortunately had to ditch Bolt completely for this project since this was the second time I had a very...
Can this be used to make a level editor at runtime? If yes, is there an example somewhere?
Great, thanks a lot for the quick fix!
This is a perfect and easy to use asset!
I have one issue with it at the moment. In this example, State 1 is unable to Trigger testTrigger....
What can I do when my AOT Pre-Build crashes? I cannot figure out from the editor log which asset could be causing this.
Will do, when I get to implementing it.
Hey I‘ve been looking around for some spline solution that leverages the job System for high performance and just found this post. Looks great,...
Thanks for the update!
Have you had a change to take a look at this yet? Thanks
Thanks guys for the answer! I'll look into Navmesh generation.
I'm just learning Polarith and I would like to use it on uneven terrain for my creatures. Is there something to prevent an agent...
That would be great, thanks!
Is there a way to make straight fog lights, basically I need a 1000 meter beam that is not cone shaped like the Spot lights.
I use Leanpool inside a script that runs in the Editor with [ExecuteAlways] and I have to use exceptions to use the regular...
How can I disable Overcloud in the Scene View?
The Rigidbody DOLookAt seems broken. I can't get it to move at all. I've worked around it by using:...
But that's perhaps the reason why it's good to bind a big URP release to a Unity release. Because at least that one will be tested extensively by...