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I'm exploring float4x4 and created some helper methods to access data from it. Everything works well until the scale is no longer float3(1, 1, 1)....
For anyone else who's unfamiliar with assembly definitions.
I'm having difficulty understanding how to do this properly. I get an error on line 16 which reads:
"Pointers and fixed size buffers may only be...
I'm curious how others recommend handling this, but here's my inexperienced idea:
Create a batch PointDistance job and pass it three...
I got it to work. I forgot I needed to add the script specifically to the Camera GO instead of an empty GO.
I am very new to writing shaders and attempting to draw an arbitrary set of triangles from rapidly updated procedural data. I want to use the...
Scratch my last post.
I spoke with the author of the linked package, and he pointed me to another package that only handles line rendering. Due...
I can get a quick rendering test to work using a Monobehavior, not in a system. Used this post as reference.
The float4 w value is color....
By 'backing buffers' do you mean the PolygonPoint buffer or PolygonRendererIndexes?
Could you explain this in more detail?
This is an...
Although I am still quite green, I'm working on a polygon solution for DOTS. For preliminary tests I used one mesh to one polygon using...
I know that Monobehaviors can be associated with an Entity using the conversion tool. I am trying to do it manually without success.
Not sure what I'm doing wrong.
public class CustomElement : VisualElement
// this doesn't...
If they are not currently supported, will they?
This thread will likely appear in search results. Can you link the thread you moved to?
The examples were updated an hour ago.
That's awesome. Definitely giving that a spin.
I default to this forum so frequently I didn't even consider if it was an appropriate post.
I am an avid dark mode user and I wasn't able to find a dark mode setting for forum.unity.com or docs.unity3d.com
So I created my own.
If you're using buffers you can use [InternalBufferCapacity(0)] to keep all of the entry items outside the archetype's chunk.
How does one produce events from MonoBehaviours to be consumed by Systems?