A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I read the document carefully
"You can load an AssetBundle, or its partial contents, but you cannot partially unload an AssetBundle. No Asset in...
AssetBundle can achieve more detailed memory management. Why doesn't Addressables.Release call Object.Destroy?
I can only build A...
private void Update()
var ab = AssetBundle.LoadFromFile("Ab");
var a = ab.LoadAsset<Texture>("a");
var b = ab.LoadAsset<TextAsset>("b");
Similar to the interface of...
Is there any answer?
I implemented a custom solution.
1. Mark the group that needs to be in the build package and modify the local load path.
2. Build the package
I have set up to strip all shaders and use an empty scene, but still contain URP shaders and textures.
My idea is to strip off all shaders and...
Thank you very much, I tried to build an Android IL2CPP, and everything seems to be working now. Since I cannot build IOS at present, are there...
I need to write a high-performance real-time audio system. I found this library (System.IO.Pipelines), but Unity seems to be unavailable. I tried...
Thanks for the reply, it is indeed the frame loss caused by the performance problem. I use a better mobile phone or set the frame rate to 60, but...
I have 2 Tracks, the first Tranck activates the object in the first frame, and the second Tranck plays the animation of the object in the first...
Use the local load path and build local path, the group will be packaged into the application.
If you want to include a group when packaging, you...
The first step is to set the Remote Load Path to the CDN path, such as https://cnd.com/XXX/
Step 2 Upload the content of build Load Path to the...
AddressableAssetSettings is a global setting, you should set it to Remote.
Then you set up a group individually, either local or remote.
Is there any solution?
I use Control Track, created a cube, and then want to control the cube to play Animation.
Play in Editor: Check the play mode script and set it to use existing build.
private (int, int) Test()
return (100, 200);
private Tuple<int, int> Test1()
return Tuple.Create(100, 200);...
Sorry, but how do I delete or move posts?
I tested Addressables and Resources. Resources are much faster, about 80%-100% faster.
Resources load time: 00:00:00.2168990