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Thank you! Works well, but collisions with other entities fail to happen.
Is that because the collider needs to be convex? And how would you go...
Access it the same way you do any component. Something like..
//your code here..
That'd be excellent! Where can I leave my info? :)
In an environment with multiple agents, how exactly does the following loop work:
Calls your Academy's OnEnvironmentReset delegate.
Are there any resources/examples we can refer to for using Unity Simulations in conjunction with ML Agents, perhaps like the robotic arm project...
Setting Projection to true has done the trick!
Very helpful tutorials, but your domain name has expired (and just as I was working on them xD).
Any chance of uploading all that...
You, sir, are a lifesaver.. The problem appears simple, yet those incompatible casts can cause quite a headache.