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Have you tried using signed distance fields?
You could use a mesh-to-sdf converter and apply a signed distance field conformer or collider node...
I was wondering if it is possible to spawn the particle system to a position that is between force attractor and original...
Hey! Sounds interesting, do you have a screenshot of your vfx graph? It might be that you want to replace to vector3 giving out your force's...
Hello and happy Easter :)
In the video above you can see my latest test to manipulate a volumetric live recording from Kinect to Unity....
I can't manage to download your Unity plugin or your SDK. It actually redirects me to a 404 page.
Any other way to get it?
That worked! Thanks :)
Would alembic work on Oculus Quest 2? Or is it going to?
Is there a way to use the OVRCameraRig to watch a scene in 6dof on Oculus Quest without having to import the whole Oculus...
I have a very simple issue: I import my alembic animation in Unity and it's rendered in PlayMode
But I can't see it in the Built...
Sorry! I'll be more clear cause the screen recording didn't show it.
When I press Convert to Binary it sends me to the Save as... window and when...
Any clue why, when I convert pointcloud to binary, nothing happens?
Where exactly do I find the Pointcloud2Binary window? I'm trying to follow the instructions but can't find it anywhere
Hi everybody :)
I'm trying to create a 6dof VR environment that contains some Volumetric recordings I have done with Brekel Pointcloud v3 and a...
Thanks for your reply! I built the same environment on Universal Render Pipeline but when I import the alembic package I get the same...
I am trying to visualize an alembic file in VR with an Oculus Quest 2.
I have imported the Oculus Integrations and the Alembic packages, I'm...