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Hey Guys, I'm currently working on a Character Creator for my RPG.
I want to setup a system that lets the player switch outfits easily without...
Thank you! I'm going to check that out
I'm currently working on a LowPoly RPG and want to create a Character Creator.
My Goal is to have a Base Character Model (where you can...
Hey Guys, currently I'm trying to get a system to work that checks if an object is visible by the camera or not.
I've tried to different...
I'm currently looking for a method to add an outline to a character which is made out of multiple sprites.
I've downloaded the...
Thank you for the answers!
I've tried an approach that seems to work (haven't added the despawning yet).
for a game we're working on, I need to approximate a float array to another (with a dynamic size).
Both arrays always have the same...
I'm working on something and I am kinda stuck right now.
I want to calculate the free area in % of a specific area.
Mind telling me how to do that? Haven't done this before ^^'
EDIT: Oh, yea var_dump in PHP.
using: var_dump($_POST); gives me:
Here are some DebugInfos.
TestUser and Testpassword are the inputs of the variables "username" and "password" which should be sent to my...
public class LoginScript : MonoBehaviour
string loginURL =...
I'm trying to get a Login Script to work in Unity 2017.4. but it doesn't send the $_POST to my PHP-Script.
The PHP-Script does work...
currently I have a problem which I was not able to fix it... yet.
Here's the Loginscript I use in Unity:
Well, I've tried that without luck :S
Yea, probably that's the problem :S
I used your Script as base and just did that:
well, I want to set the Smoothness to nearly zero so that it looks like the Material in the other screenshot.
unchecking the "Use Specular Map"...
This is the edited Shader how I currently have it:
the material is yea... dunno how to explain it (sorry, english isn't my native...
Thank you, I tried as you said, but yea.
It doesn't look like Specular should :S
Here's the edited Script:
// Upgrade NOTE: replaced...
Just for interest, is there a version of this shader with Specular-Map instead of metallic?