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The video isn't working...
But i think your problem is that that variable ypos has no start value.
So your gate starts the first time at 0;
This is why the resolution is the way it is :)
Yes, i'm fine. Thanks :)
I have to dig in to all the new developments that i have missed. Especially the terrain stuff.
So hopefully it all comes...
I'm really glad to see you're still working on this.
I've been out of the running for almost a year due to health stuff. When i came back here,...
try to remove the semicolons
Another lovely module has been released :
@JasonBooth : Why...
I understand it can be hard to wait, but I would advice a bit of patience.
I don't know why Jason is not responding this last week, but in the...
This is still not fixed? Amazing.
In your light settings there is a "culling mask" value. This holds the layers this light influences.
Can you post a screenshot of your material...
Do you have a light in your scene?
If so, is your grass on a layer that your light influences?
This pack deserves to be finished :)
Would love to make a game with graphics like this.
Yes, you'll need something like that as well.
This will however loop through all your transforms.
The CullingGroup API can help you do a quick...
You could use the CullingGroup API as a base for creating your list.
You are missing 1 } at the end.
Better to use code tags with your posts...
Here is your code + the }
I haven't tried tiles. With tiles you'll get seems if you don't align the normals of the border vertices.
As hpjohn said, you'd have to calculate...
I would try to render the scene to a texture, and map that to a plane which is made out of a lot of (disconnected) hexes.
Then i would try to make...
I think that was the one combination of instructions that i hadn't tried.
Thank you. a weight has been lifted :)
It's a directional light and just a surface shader.
Today my Vector math is hopeless. Focus problem i think.
I am trying to calculate when a vertex is between my camera and my lightpos.
I got curious, so i tried your script, but i see no difference between the two.
Made a subdivided plane in Blender (8000 tris)
Plane has standard...