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Enlighten is being a pain in the ass because i have 'static' objects that can be turned on and off. Baking the objects in other locations,...
Does this allow animated masks?
Which shader do i use if i have 4 maps? Diffuse, Specular, Gloss and Normal.
This is for mobile.
Is there a more definitive guide? Unity docs are rather lack luster on the topic.
This is my very first time writing an iOS plugin that should enable bluetooth on iOS and advertise data using BLE. Most of that i have...
How would one go about integrating Curved World into a shader that doesnt have a vertex function but instead includes its own version of the unity...
Im trying to incorporate support for Curved Worlds by VacuumShaders. And luckily it comes with some instruction how to achieve it. Understand it's...
On import i get the following error
Following the steps next i setup the component and hit create slices. Nothing...
Whats the update on this? Purchased it but i havent been able to use it for production for 5.2.
I'm interested in this as well.
For some reason when i compile a stand alone player no connect popup appears. Reading the facebook site it says the SDK doesnt support unity...
I meant for standalone
How is this effort progressing along?
Just edited my own post!
Great package, you beat me to developing this haha. Though i was developing something similar as a node.js web service for developers.
I have an alpha question for @Acegikmo though:
Earlier in the thread you were helping @Amnoon with alpha sorting. Explaining that transparency is...
Cant you just apply the alpha all over your diffuse map? Granted i'm a shader newbie.
Would this help? Quick google: https://gist.github.com/thebeardphantom/c4b9de370425c8dbd7ea
sorry, i should have elaborated. I assumed that was the basic naming convention. It's the input struct into the vert() function.
I'm trying to convert a shader to use shader forge nodes. The shader maps a ramp texture onto an object based off of distance.