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Hashing in an Arbitrary Grid
@eatitall2002 The game that you're showing is essentially a puzzle game that's about matching tiles on a board. Its fundament is a set of tiles...
@SubOathshot I cannot really help you with your specific project, but the error indicates that it's compiling a vertex program with...
Fast approXimate Anti-Aliasing
Making the Artificial Look Natural
Scaling Up and Down
Animating a Fractal
@bsgbryan It's setting the render target that messes things up, not just the step of getting a render texture. It goes wrong in section 1.5...
Color and Depth Textures
Rendering One Million Cubes
Camera Blending and Rendering Layers
There's also the issue that using the texel size breaks SRP Batcher compatibility, for which this issue exists. That happens because the TexelSize...
The documentation of the Texel Size node states:
Returns the Width and Height of the texel size of Texture 2D input.
That phrase is incorrect....
MS and FPS
Playing with Colors
Back to Basics
I have upgraded the basics series.
Issue is covered by this case.
Shader code like this used to work:
_DirectionalShadowAtlas, SHADOW_SAMPLER, positionSTS