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Me too, I have encountered the same error "SCRIPT5009: createUnityFramework is not defined" on WebGL ,and Unity's version is 2020.1.0a9.
After imported a speedtree grass,the LOD1 and LOD2 are right, but the billboard always shows the sample tree's billboard, could you suggest where...
Does this asset support WebGL platform? thanks!
Does it support WebGL platform?
I wonder if the boundary/Zone can be displayed at the runtime, not just in the editor. Thanks!