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when using the Light2D component I get this hard gradient.
Is there a way to get some softer transitions?
Until now I could...
Has anyone an idea :)?
Hey SparrowsNest thanks for the answer!
Oh sorry I think I didn't descripted it clear enough^^
What I'm having trouble with, is the generation of...
currently I'm trying to code a random tree generator like this:
Each node represents a different occurrence like a fight,...
Has someone an idea?
Maybe just a idea how to debug the problem further? I'm pretty lost here^^
I tried to load the attached snapshots of my AudioMixer with this line:
AudioMixerSnapshot mySnapshots =...
Thank you both for your answers,
we don’t have any plans to release our game to mobile, so it sounds like a mix oft the named techniques maybe the...
we are working on a side scrolling 2D game.
We try to achieve some nice depth in our background arts, so we need to take the atmosphere...
Thanks alot both of your ideas worked really well :)
awesome tutorial thank you very much :)!
Any ideas how a slowmotion filter could work?
I'm pretty new to the whole audio thing but I'm trying to add some audio filters for my background music so it helps the immersion in...
I currently have a very strange problem with my 2D physics.
In my game exists an ability which catapults the player as...
question for DOTweenPath visual component:
I created a path for an object a while ago, but now I want to move the object to a different...
If any further information is needed I'm more than happy to obliged :)
since I upgraded my project (2D) to 2019.1.1, I have horziontal tearing.
It's like a bar that goes down from top to button in...
Ahhhhh thank you so much hpjohn :)
I'm currently looking for way to negate the opposite input if my player is moving.
So I need to check if one normalized vector is...
sometimes I'm having an physic object which velocity doesn't behave as it should.
Until now I always looked though dozen of scripts,...
Is there no way to fix this?^^
Has anyone an idea?
If any more information is needed I'm more than happy to oblige :)