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I have no errors. I'm using Unity 2021.1.0f1 and the package 1.6.0-pre.3.
I had the package in 1.5.2 before that with the same issue.
I've already tried clicking on Regenerate Units but it still don't appear.
I have trouble creating a custom Unit.
However, I can't find the node in the search bar
I have no assemblies (I...
Well, this looks like a good (needed ? :p) addition to TMP.
Can I patch TMP myself to make this behaviour change easily?
Thanks and have a nice day
We are trying to support mulitple languages in our game. We are using TMP fallback font assets.
Here's what we came with for...
Yes it gave us a file but no line. It seemed to be related to i2 localization (an asset store package).
I went to check the cpp file and i didn't...
We've updated from Unity 2020.2.1f1 to the 2020.2.6f1 and our build now fails because of this error:
"fatal error C1071: unexpected end of...
This is also happening in the Unity 2020.1.13f1, but NOT in 2020.1.1f1
That's exactly what I tried but it doesn't work, the head lookat is incorect but the hand placement is correct.
I check the execution order and...
We're making a narrative game and we're trying to put together FBBIK (mostly for the hands+spine) and LookAt (for the head+spine) at...
Hello, I'm a bit late to the party, but I also have some issues with this....
Also, I almost forget about this one. Polybrush equivalent for terrains. Not being able to paint multiple prefabs at once on a terrain is a real...
I am happy to see QoL fixes becoming an important focus for the Unity team.
I have a question about the node based scripting system. We...
Also, it would be nice to enum to behave like string in custom classes Array.
In this case, I would love to see XONE instead of Element 0. Or even...
Another great thing would be: soft masks for UI :)
While we're talking about pain, it would be great to simply be able to reference scene assets directly via a public field.
Good job. Prefab workflow really needed this feature, especially for UI related prefabs.
If you have a moving directional light, probably. Send your editor log so we can check.
Thank you for the update.
Updating packages to 7.1.8 does NOT fix the issue. ;)
Another interesting discovery : It seem to bug only when we have the scene view and the game view opened and visible.