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In C# 7.0, Deconstructing was added.
Please referer https://docs.microsoft.com/en-us/dotnet/csharp/deconstruct to know Deconstructing....
I'm looking forward to use Xcode 9.3 on Unity Cloud Build too.
I want to develop Unity app with ARKit 1.5 with Unity Cloud build too.
I reported this bug to Unity Japan team and they replied me.
I hope this bug will be fix before Unity 2017.2 public release.
RectInt.SetMinMax method may be wrong.
Please tell me if there is more appropriate post place.
with Unity 2017.f1
Please look unit test.
There is no TileAnimationData struct in Unity 2017.2b.
~Is Animated Tiles postponed to future release?~
Sorry, I found it.
Thank you for your trying my TilemapConverter.
Yes, you are right!
I do not treat performance issue with `TilemapConverter` results....
Thank you for your reply.
It's so important and difficult issue.
We want to use great tilemap feature.
I am looking forward to...
I created small utility that converts from Tilemap to SpriteRenders.
I am looking...
Unity 2017.2 Tilemap does not have, Isometric tile and Hexagonal tile.
Will these tiles be implemented and added in next Unity 2017.2 beta version?
In my environment Preview3 Update, this issue is not fixed.
At preview 3, this issue seems be fixed.
Thank you so much!
I'm sorry, verry small issue. But ...
Tilemap has LayoutGrid property.
With common C# naming rule, public propery names are upper camel.
With Cell Layout Grid, tiles are invisible in Game Window with XZY and ZYX swizzles.
And, tiles are invisible too in Scene Window with XZY and...
I have a question about Grid Component's Swizzle property.
From Swizzle description at reference guide...
I want methods to calculate Manhattan distance with `Vector3Int`s.
There is a method to calculete Euclidean distance (`Vector3.Distance(Vector3...
In Release3, Vector3Int does not have constructor with Vector3 and Vector3Int has CeilToInt, FloorToInt and RoundToInt.
Unity 2D development team...
In Release 2, Vector3Int has constructor that takes Vector3 argument.
I suggest remove the Vector3Int(Vector3 v) constructor and create static...
Thank you for your detail description!
> We were approaching from a higher level/artist point of view.
> Where a tilemap would use multiple...
I want to suggest renaming GameObjects created from menu.
In Release2, with hierarchy window 'create' > '2D Object' > 'Tile Map',
I will check the roadmap page.
And I'm looking forward the announcements thread.