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But on the scale of player data, i would rather use something more secure than JSON or XML because players could easily just g in and edit things...
Hey guys, was just wondering how everyone else handles saving large amounts of player data. Thing such as exp, position and such are quite simple,...
Working perfectly now, Thanks.
private void Update()
if (player != null)
skt = new SkillTree();
Didnt even think of that. Quite simple. thanks.
Hey guys, I'm trying to make a ui that clips to the nearest multiple of x; I am using a grid system where each cell is 75 and spacing is 10. So my...
Hey guys just wondering, how should I hand data saving? currently I am saving it to Documents, should i create a game directory or does unity...
Ah Worked like a charm, thanks.
Hey guys, I have realised as soon as I place down a prefab or edit one (scale etc) it says baking and uses around 99% cpu? this never happened...
Should probably post this in Unity Answers or the scripting section of the forum. The "Work in progress" section is to show off games.
Ah alright cheers, whats the proper function to use?
you could use a simple IENumerator or check for VideoPlayer.isPlaying
Could you please use code tags :). And when instantiating you should use vector 3 instead of transformPoint
use transform.eulerAngles instead
in the equation '10 * (Mathf.Log10(10)(DB1-26)/10)' between Mathf.Log10(10) and (DB1-26) I am assuming you are trying to multiply, add '*'...
Awake is only called once. https://docs.unity3d.com/ScriptReference/MonoBehaviour.Awake.html
Full Inspector code: https://gist.github.com/Bubytech/e1027f84b7ca210fababb06ddfd40ed6
Hey guys running into a weird problem;
Yes, i have checked read and write and it is a sprite
didn't think to read that the script stops at 22 anyways.
Hey guys I have a bit of a doosey here.