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Is it a way to use BOLT behavior tree in nonmonobehavior class ? I mean creating an asset like scriptable object or somthing similar from Bolt...
Hi , any plans for webgl platform ?
is it a way to make Two Way collection binding ? I tried just add a twoway() when binded a collection item with a property method but it...
Hi, is it a way to make Two Way collection binding ? I tried just add a twoway() when binded a collection item with a property method but it seams...
Asset bundle is for memory and storage heavy stuff. The scene itself is light. Another problem is, u cannot include scripts in asset bundle,but...
Hi , just tried to install a c# Optional.dll libary and got naming conflict with URP [Optional] attribute.
Error i got:...
Hi, tried the webgl demo, with sheets id and got errors. Sheet is public,to anyone with the link option.
Hello , just installed RTS Engine. Got this errors:[ATTACH]
it was because name conflicts
Thanx.It works now!
Hi i got this error by importing(Unity 2019.3.11f1:
ArgumentException: method argument length mismatch
tried the svg2turtle node. something went wrong with the parser or something else:
itt look like at the right starting point of curved...
Hi, can u plese describe what kind of bezier-s are those new bezier types in turtle script?
CBEZIER = 1,
cBEZIER = 2,
SBEZIER = 3,...
Can u pls give me some advice how to connect/disconnect an output of a shape node to a shapemerger node in code. I found there is a...
Hi, does this stuff supports Two-way collection binding?
is it way to get shadows on ED vertexAlpaha shaders?
tried to impost a speed tree. Got only the chunk whitout leaves. Any suggestion?
Generated texture seems to be good:
i would like to place high maps with premade color maps. For example a premade mountain in WM. How to setup the nodes for this purpose?...
just try to figure out how to make TMP text more accurate on higher resolutions,bigger font size. Any ideas how to solve this?
I am need a shader doing something like this in URP:
Doing it with plane,or a kind of box volume isn't crucial.
I can make a cutout...