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I'd like to create a planet landing scene.
Is it possible to use MM2 (with some sort of LOD control) mixed with a curved shader to produce that...
Are Map Sets implemented?
Home · Wiki · Denis Pahunov / MapMagic World Generator · GitLab
Is it possible to create custom nodes in MM 2?
For instance, I'd like to use a generated texture to something else then a terrain layer.
It seems Substance now supports HDRP:
@imphenzia, please can you...
Could you update it to work on HDRP?
I have a RTX 1060 and a RX 6800. I connect my display in the Radeon, as it's the fastest one. My question is: will I be able to use the NVidia...
Is it necessary to use lightmaps if the scene will use real-time raytracing?
Is it possible to mix both global illumination solutions?...
Is it necessary to use bakery if the scene will use real-time raytracing?
Is it possible to mix both global illumination...
Does Megacache works with Alembic files?
Is it possible to deform an animation (say a water splash) at runtime?
My purpose is to create minor...
If I make a liquid simulation with Realflow, export it as an alembic file and import it into Unity, can I change/deform/displace the animation...
If one has Realflow, does he need CaronteFX?
If I make a liquid simulation with Realflow, export it as an alembic file and import it into Unity,...
Is GYA planning features like the above (install/uninstall, package dependency etc)?
Thank you very much. Very interesting.
Was it uTomate?
Do you have a suggestion?
Did anyone use any of those solutions? What was the outcome?
Do you automate the bundle's generation somehow?
You just bought a lot of assets and now you want to put them together to create your game.
But you end with 50+ gigabytes of assets...
To my knowledge there is no such openness, you can't automate the store. I can understand that, but at least they could give us a decent...
I don't know how one would create so much value that you can get from the asset store. There are millions of dollars of development time in it....