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This tool is quite old now. The new VFX Graph tool is a lot more efficient to do the same job, with better performances.
Thank you ;)
I'm trying to use a 8Bitdo gamepad. It is working (after a mapping of its inputs) but I always get these messages in the console after each...
I have the same issue on Linux, getting this error message :
The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To...
Where could I find this demo please ?
Last week end, I had the opportunity to test my game with multiple usb controllers : Xbox One, PS4, and some third party manufacturers.
I was only...
Thats it ! "Automatic" did the trick ! Thanks a lot :)
(it was on "Pause and catch up")
It's not the clipping plane.
I have a first person controller on the camera.
When the particles are gone, I just have to rotate the camera to...
I'm moving particle along a spline, and sometime the particles are not displayed while the camera is very near (inside the bounds)
But if I rotate...
Would it be possible to disable this bounds calculation and set my own by script ?
Thanks for all these answers :)
Same here ! I have missed the schedule :(
Ok thanks !
I'll do that ;)
Ok ! Thanks !
I suppose there is no workaround for that ?
HA ! No !
This is not working for me ... The "Elements" output gives 0 :(
I'm under Linux, could this be the cause ? (some kind of incompatibility...
Thank you so much ! :)
Sorry, I don't understand what you mean ;p
Here I'm talking about a node in the Shader Graph.
I've created a Texture2DArray asset with 30...
I'm wondering how I could get the number of textures stored in a Texture2D Array ... It seems there is no node to get this information :/
To my knowledge, there is no way to get the textures count out of a Texture 2D Array node.
Could it be added please ?
Another one :
- a simple demo on how to create a Custom Device in order to use it as a Bot would be nice ;)