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I've got the same problem. As I move the camera closer to my particles, they shrink. As I move the camera away, they grow. How do I set it so that...
https://assetstore.unity.com/packages/vfx/shaders/realistic-water-33434 works flawlessly in VR with single-pass rendering, too!
Has this been fixed? I'm experiencing this issue with the newest version :(
What did you come up with, in the end?
Care to share?
This seems logical, but I'd love to have someone from Unity confirm it.
I really wish this asset wasn't abandoned. I'm a customer, but I don't think I'll ever see support for my issue. I'm experiencing painfully slow...
We need some pictures and video of what it looks like in VR with reflections turned off, so that we know what we're buying (VR).
Where is this asset with respect to supporting single pass rendering?
Did you ever find anything? I'm finding thread after thread of people asking the same question. Seriously, if someone makes one, we'll all buy it!
This happened to me. I had downloaded an asset off the store called Falling Leaves. It included a script called SceneManager. Namespaces should be...
Did it work? We are in desperate need of a single-pass water solution.
What is the status on single-pass support? I've got the water looking delicious in my VR game but only in multi-pass :( Unfortunately, that...
None. Here is what my SteamVR thing looks like:
I have no Post Processing Behaviour script in my Enviro VR game object.
How do I do this? Do you have a link to a document on editing image effect order?
http://warlords-destiny.com/Enviro_Documentation.pdf, which is the link to the documentation found in the asset, doesn't work (404 error).
This doesn't work. I've got Update Weather unchecked and Less Clouds VR as the Start Weather Preset. I start my game and it's snowing.
Here's what it looks like (ignore the horrendously low framerate and resolution). [MEDIA]