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Seems we've found the issue. And it is not related to AVPro. It was a mistake on our side. AVPro works perfect! Thanks for support!
Yeah, we tried to destroy immediate all MediaPlayers, but it didn't close connections immediate(still requires few minutes). But our connection is...
1) AVPro 1.11.3
2) Which device are you testing this on? - iPhone X/12/XS. Basically it happens on any iOS devices what we use(iPhone X and...
Hi, AVPro Team!
Could you please explain what is going on in our case with tcp connections?
We are working on app with video feed(similar to...
For instance, I can notice this texture TEMP texture after scene unloading(4k 6pm 4 mb). Why it is not being unloaded?
UPDATE: seems that's temp...
Yes, sure(and CG.Collect as well). It does not affect anything. Seems it's more deeper topic. Accordant to Xcode logs depth textures are stucked
UPDATE: Seems like some textures are being stucked even though scene is unloaded. Any idea how to manage it?
Case: we load 8 scene in additional mode. Each scene has its own camera. After scene unloading we have ~300 MB stucked in RAM. There are no...
Sorry, I have deleted my question(hadn't seen that you had already answered), because it was not anymore needed. But you were so fast! Big Thanks!
Sorry, my fault. I've missed svc in my shader bundle. It prevents stripping fine
What about of preventing stripping? I need the same, but in another direction. All shader keywords must not be stripped if they are used...
Case1: build scene in single asset bundle.
Result: all is fine, asset bundle 11 MB
Case2: build scene in 1 bundle, and shaders(+svc tracked from...
It is critical for our app. Thank you
I'm looking for the same. Any news/solutions?
Thank you a lot for the help!!
@aleksandrk That's me again. We have set ticket as "urgent", but haven't response yet. Probably you can help again with our new findings=)...
Ok, will force premium support team then! Anyway, Big thanks!!:)
Let me attach the compiled code and source shader file.
What we did -> we run scene first time and noticed such logs:
Compiled shader: Friend...
Yes, in play mode.
We want to collect data about shader variants which is used in our scenes (we want to play scene, collect data from logs and...
@aleksandrk yeah, but any idea why we can get this exception when we are trying create shader variant in runtime: