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@icefreedom this asset is deprecated and they used gaia 1.5.1 (2016)
Some proof of evidence =)
i send those data at once:
/// StreamDeck Button Settings (Icon & Title) coroutine...
Ok tested some more, even with one streamdeck it jumps, (now it was two times) but as mentioned above, the solution with locking a coroutine and...
managed it to work with coroutines.. but still not really a solid way i think...
public Texture2D tex;
private Texture2D GetIcon =>...
Tested it with this:
1. we only have one scene.
2. i use the runtime script from you
3. we use the buttons to controll a show, so forward back, play stop and pause
There is a bug in Build, which not occurs in the Editor.
If i press one button, any action gets invoked 8 times..
Video 1: Button...
oh damn that sucks!
well never mind ;-) i can design my own textures with the titel included
but what you allready did with the settings is really handy and awesome!
Would it be possible to expose more settings? like all font style (alignment, size color etc?
[ATTACH] Thanks for this!
was my day one request ;)
mostlikely not possible.
Natures Renderer is not supported by Mtree.
have a chat with dawie on the discord channel he might can help you out
@Bluntfist I had a chat with Jarvis from the Asset Store Team. They wanted to release something 2020.1 but is pushed out dueto technical reasons....
Thanks @Dawie3565 for answering the channels question.
RGBA of the vertex channel is allready used by wind and baked ambient occlusion.
Oooh finally rhe cathedral :D
Well Unity 2020.1 is out now... but no cluster rendering in it, so whats going on?!
you're damn right :D
i'm going to change that in 2.4 which is still under construction.. there's a bug in Amplify Shader Editor. So i need to...
thats allready possible. but you would need to research which blender release works with which unityrelease