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Great ! Thank you BattlefieldNoob ! Really appreciate this open source project !
Does it work in Unity 2020.3 LTS ?
Is it still downloadable ?
How can I choose VSCode instead of WinMerge in the Revision Control Diff/Merge option in the EditorPreferences/External Tools ?
There is nowhere on the Unity Cloud Build dashboard where I can put my Plus/Pro Licence.
How do I remove the splash screen on a Cloud...
Which Unity Versions are compatible with Unity Forma ?
You need to have everything like the pictures :
I have a custom plugin which reference TextMeshPro.
I build correctly on android.
But when I do a Unity Cloud Build on iOS it doesn't...
1) I have build the ARCompanion app on my android with INSTALL AR COMPANION APP button
2) I open the ImageTrackingExample scene
3) I open...
This is breaking any Unity Cloud Build when using 2019.x
Is there a way to configure gradle for Unity Cloud Build ?
I saw that 1.16.10 is out. But I don't know if it fix the issue. Did not try.
I have build a test for addressable on my android and it crashes at start.
This is the code of my app :
With a debugger I am...
For windows I used
for(int i = 0; i < Caching.cacheCount; i++)
I though it was LocalLoadPath. But no. Because my LocalLoadPath is "http://somecontainer/myapp/" and when I disconnect from the internet, I am...
Addressables.GetDownloadSizeAsync() take a "key" parameter. But what is the key of an addressable ?
Hello, Thank you for the links.
I have followed the documentation for my experiment. It does not help.
Beside I have one more question :
Where, on windows, and android, are the assets downloaded when using a RemoteLoadPath from a distant server ?
I have created a Unity Project called AddressableTest
I have created a Unity Project called AddressableHost
In AddressableTest I have a...
Hello. Vuforia model tracking is very bad. Does yours is better ? (I mean, in 2020)
Yes it wouldn't work for the same user with differents deviceId, you are right. But I want a different experience for different devices. (actually...