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The solution of @Malkyne works for me. I recompiled the dll and I have the game on the stores.
I have to add a jar and two dependencies to an My Android project and I need to split the project too.
I tried several times and I'm getting...
I'm using a JAR made by a third and this JAR is using other dependencies (com.google.android.gms:play-services:6.1.11).
Will it work if I add...
I don't want to change all the input fields one per one, can I just replace the default script?
Edit: Ok, I did it. I had to download all and...
I'm testing my game in different platforms. I tried it on the webplayer, some iOS and two Android. It work fine in all platforms but not in...
I don't know how to delete the post. Sorry
Thank you but I need a need a bit more of help. I don't need the average of my levelID, what I need is to know the average of time for any of my...
This is my first time using an analytics tool. I'm trying to get some information like the average time (or score) that users plays in every...
WebGL is not a final release, what we are using is a preview mode and we'll have to wait a bit more for a stable version. You can check the Patch...
Of course it's a problem that I'm having with unity, a bug. Is there a patch that maybe could resolve this issue?
I have an issue with some forms that I'm sending to the server. It's a weird problem because this script were made months ago and work fine. I...
Why are you using for? you are playing 50 times AnimationEye1 and then animationEye2 at same frame. Use Random.Range and a if else condition
did you try with image.sprite?
I'm making a game that works on Webplayer and on other platforms. The problem is that the game is growing too much for a webplayer app so I...
Yes, It's what I do, WWWForms.
Thank you! I'll try it (or maybe not, I was thinking to do it myself :P)
A. Try Firefox
B. Uncheck development build
I have a project where we call php functions sending JSON and it works fine.