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I believe I was able to solve the z-fighting issue by adding these lines to the subshader. I know nothing about shaders so this may have adverse...
Is there a way to sort Box decals (maybe based on hierarchy?) so that the textures aren't z-fighting when they overlap? I'm using them for...
I'm using the Free / Standard shader and I can't get shadows to appear on the game object. Is that intentional?
Hello, I have a roulette wheel type object that I'm trying to allow the player to spin slowly by dragging on, but if they were to swipe, say to...
I've implemented faux gravity by attaching the below Gravity Attractor script to a sphere object, and the Gravity Body script to my player. This...
Bad testing on my part. Due to forces also being applied via surface effectors I just needed to increase the force value... a lot. 800 works a...
I am applying custom "gravity" to my ball object via a constant force using FixedUpdate because I don't want to use the typical downward pull, but...
It was a simple mistake after all. The AdMob script was not referencing the gm script to call the coroutine properly. Oops (:
Thanks for answering Brathnann, I've cleaned up the post and added the handler methods that call the coroutine.
I'm not sure if this is the right place to post but I tried stack overflow and got no replies. I am trying to run the noAdsReviveCountdown()...
As the title describes, I'm trying to somehow allow object to "fall through" an Image object using a ring shaped sprite. Right now it looks like...