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Ok !!! Got it !! It works !!! You’re the best !!
I made a test animating the “Procedural Instancing" bool the grass show up, then disappear as soon as it’s on, (in the switch)
well there is a issue ,)
Is’t not the shader. I created an empty scene, with one terrain, I put some grass using the nature renderer instancing and I also put the same...
if i change the grass shader, it work on the switch, but on the PC and on the switch, i go from 1,4k tris to 1M tris
so i guess there is...
Yes the grass shader is very optimized, the performance are unbelievable yes! the only problem is that the grass don’t show up in the switch,
ok nintendo said " We do not support Third party plugins. You should reach out to their support.
GPU instancing should work on the Switch
ok ok , the thing is, Nintendo told me that GPU instancing work on switch, as you are "GPU instancer"
i was hoping for that, but thx
update, i can see the grass on PC, but not in the switch, i don't know if it's a shader thing or a resources problem,
did you manage a 60 fps ? with a lot of vegetation ?
any news about the 2020.2 version ?
also does it work on with the nintendo switch ?
hey hi, i'm trying to make it work on the nintendo switch, is there a turorial ?
happy new year !! @NatureManufacture
is it ready ?! is it ready ?!
just saw january the 13, probably a problem with my package manager,
no problemo , )
hi, i just updated to 2020.2, and it's not working anymore
Shader error in 'NatureManufacture/URP/Lava River/Lava River Vertex Color Flowmap':...
is this ready ?
hey, i haven't try yet but is is working now ?
is it possible to move a train following a path it with timeline ? or to generate a path using cinemachinepath ?
for cut scene
hi, is it possible to create a mesh that follow cinemachinepath ?