A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
So ideally something like objMat.EnableKeyword("_DISSOLVEMASK_SPHERE");...
Shader works fantastic, but it is NOT playing well with asset bundles for some reason. My pipeline is the following: 1. Spawn Model 2. Assign...
Hello, I am trying to set a material/shader at runtime to change the RenderFace mode to both, I know I can manually do this, but in this project a...
Can't seem to get the URP support to work? How would I go about getting this to work for URP?