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Yes, thank you. I agree with you. :-)
Is there any way to catch Destroy On Scene Load and have it Despawn instead? I want it to go away at scene load but stay in the pool.
Hi, I love your product! It reminds me of the story that Sid Meier (Civilization) would go on sabbatical for game design and return with a stack...
Getting same error. Copying the file over manually does not help. Windows says the file is there. I tried overwriting it anyhow. No better....
Same problem here. I have experienced this for a number of versions of 2019.3 including 2019.3.0f6 and 2019.3.1f1.
It is very strange that...
I'm using Unity 2019.3.0f1.
I suspect this is related to some API change.
I'm not seeing any red errors.
I used the Tron9000 prefab.
The settings were left at default value. Then I tried changing the keys for rotation.
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I am excited to use this camera in my Space Game. However, I can not get it to work. ( Later we can discuss using this without a Unity...
Thanks! I'll get right on that! :)
Is there a Homeworld style orbital camera in this pack?
Thanks for preparing a fix. Still not fixed in b11, Sprite Shape 3.0.7 :confused:
Amplify has great docs, great tools, supports HDRP and LWRP and default "classic" shader. I made this with it :)[ATTACH]
For Unity 2019.2.2 and .3:
Hub install fails (also fails for .0)
Download Assistant fails (also fails for .0)
I was able to...
Nice one canis!
I really enjoyed using your LOD solution during development of my infinite universe project's phase 3: the planet generator. You can see...
Thanks, I'll take a look at the v5 tools and see what I can do with it for my v2017 game. I'm still excited to look at it.... I am nearly to the...
Looks very cool! And now it is free!
I will be looking at using this in my Unity 2017 / 2018 project.
Glad I found this!
Thanks! Zoom works perfectly when controlled by MixingCamera! It took me a bit to realize that all I had to do was make AxisState public and...
The MixingCamera is great!
I have created a wrapper for an AxisState to watch an input to control a MixingCamera. It was a bit of boilerplate...
Awesome Input Catcher! err... "Handler." However, it does not seem to be abiding by the speed laws I set up for X axis and Y axis... I have to...