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Shader Graph support for terrains is now on the...
SpeedTree 8 support was added to the HDRP roadmap.
I'm wondering why there is nothing about the ProbeVolume in this update. Is it still an experimental feature so you don't want to mention it here?...
It's visible on GitHub that thr Probe Volume related branches are active both for UPR and HDRP.
Is it planned only for offline baking?
Will it be a general post about the future of GI in Unity or just an update about Enlighten support?
Is it possible to rebake/update whole ProbeVolume or just part of it in the runtime in the current implementation?
Many people asked about that already but I can't find any answer on the forums. Would be great to see Terrain Master nodes for URP/HDRP or...
DLSS was added to the HDRP's 'Under Consideration' section on the product board....
Terrain Master node for shader graph is something that would make many things easier and achievable.
Or at least a shader graph node/option that...
How is it going? Any update on this?
I want to upgrade from 2019.3 to 2020.2 soon. I haven't noticed any problems when upgrading from HDRP 5 to...
Good to know! Thanks for replying.
Will it be possible to use SSGI without RTGI?
I'm asking about that because 'what's new' article for HDRP 10 says that "This version of HDRP...
I'm wondering if there is any update on this. Is Anisotropic Filtering planned for Sampler State node?
There are some answers related to GI for URP and HDRP in the "Road to 2021 Q&A" thread....
What about HDRP? Will HDRP get Realtime Global Illumination in 2021?
Hey @codestage ,
Good to know. I will update it. Thanks for your reply!
I'm using 126.96.36.199 version and I know that I should update it but I have a question.
I've upgraded Unity from 2019.1 to 2019.3...
Thanks for posting this.
Do you know what is used to bake probe volumes at the moment as Enlighten is not available in 2020.2?