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Wow thanks! both of them seems very interesting. I read a lot of recommendation for Visual Studio Pro but didn't know it didn't support Unity terrain.
This was a useful unique feature that didn't exist in Unreal Engine market place, it would be a shame for Unity to remove it entirely.
Using Unity 2019.4.11f1 and I see the canvas render has a property called Cull Transparent Mesh when clicking on the question mark...
Did you try? this https://forum.unity.com/threads/grass-detail-hack-for-hdrp-shader-inside.639256/
here is the shader graph...
Hmm...but the frame rate drop is crazy
trying to add grass to the terrain when I saw this
"Current render pipeline does not support Detail shaders"
Thanks, just tested it out again and for some reason it works now, I don't think I touched anything. The verified version shown to me in the...
True, I am using World Space Canvas.
Does this mean there is no way to use UI with VR in XR Management?
Hi Thanks for getting back to me, I am using Unity 2020.1.2f1 and pro builder version 4.2.3
Same thing here, not using any custom shader just Unity UI!
Using Unity 2020, WMR headset with XR Management and XR Interaction...
@Antypodish I think there is not much difference than the one I have except that this one is made by shader graph, but I guess shader graph is...
@burningmime It is. I have enabled GPU instancing on each material.
It bend to wind by a shader....
I tried exporting but the explorer window didn't pop up. Using Unity 2020.
Thanks, I can't use Hybird Renderer v2 at the moment, I think it needs Unity 2020 and no I am not using any subscene but maybe I should.
I used HDRP.
@Antypodish I did enable GPU instancing. I don't know what you mean by shades?
I did convert all prefabs into Entities and enabled Burst, doesn't...
I was trying to make the grass as entities hoping for better performance but instead it back fired and the project became very slow...
Thank you for sharing your progress with us
So I converted a gameobject to an Entity and noticed that it looks different than the original game object, attached is a screenshot...