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you may want to lower the quality in the project settings. This will help get some FPS Worked for me with an integrated amd gpu both for the top...
Awesome! Thanks @reuno
Sorry to go at it again. I’m working with the tilemap and it’s a fairly large level. I used the proximity manager to disable all the enemies in...
Got it. Thanks!
@reuno quick question. How do I combine the proximity manager with tile map?
thanks for your time!
Jajajaja I WAS lost. Thank you! I’ll get to it
@reuno thanks for pointing me in the right direction with the multiplayer scene and AI issue I was having. Got it all to work.
Now I was going for...
Yes please! And thanks again!
@reuno im sorry but I hit a road block. how do I call a specific prefab from the list of switchable “” characters after being hit? Otherwise I...
Thanks @reuno !
quick question, coul the hit able be used on an ai to trigger a character switch to have a mechanic like that of Mario games where if...
Hello @reuno & everyone else
I’m sorry for posting this non engine related question but I couldn’t find the answer in google.
I’m trying to make...
Hello @reuno quick question.
I’m tweaking the water dynamic similar to Super Mario World SNES where if on the ground the walk speed is reduced....
Thanks for your insight @Muppo!
Awesome! Thanks again@reuno!
Sorry @reuno, Another quick question, if I want an AI to glide or any other ability, should I go the ai brain route (ai action) or making a new ai...
@reuno is there a way to make a circle or curved path for a moving platform? Thanks for your time
@reuno you are awesome! Thanks!
Awesome. Thank you @reuno