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I find out this issue, I use Gaia Pro and it will create GaiaLightingEnvironment gameobject, that contains "Forest Temperate - Moderate Biome Post...
I deactive the main camera Post Processing layer, the error is disappear, the layer was added by ambient skies.
When I enable post processing I got this error:
AssertionException: Assertion failure. Values are not equal.
Expected: 2048 == 3840
The unity terrain tool not found this problem.
I create terrrain tiny size and one tiles, the terrain position is (-128,0,-128), and then stamp some trees and gameobjects, I run on the PC are...
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
To Debug, enable the define:...
The new version has an extra "PWS_SHADER_LIBRARY" folder， Can I delete it?
This weekend will you release new version?
The GaiaPro create gaia gameobject in each scene automatically, that was very stupid, At some scene such as login, logo, that does not need...
I open gaia manager window, and switch to setup tab, select lwrp and click upgrade button, nothing has changed.
I'm appreciate your support!
Hi, Gaia Pro current not support lwrp, I'am really expect to be done in the next version.
I found a compatible withx "Enviro Sky", I got this error "unreference Gaia.Utils.GetType"
I reimport the gaia.pro asset, the problem is still exist.
I'am use asset "Ambient Skies", and when I import it，the pipeline "Procedural Worlds Lightweight Pipeline Profile Ambient Skies" be seted.
GAIA.Pro, I get this error, and all the materials become blue, the fbx are blue.
Could not create a custom UI for the shader ' Procedural Worlds...