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strange situation Texture2D keeps coming out and I can't track them
I used to work with grouping objects using the hotkeys Ctrl + G, but now I can't find such a function. I am using unity 2020.1.2
Yes, I also have an error in version 2020.1.0f1
after pressing any of the top buttons, the functionality no longer responds to any presses
Hierarchy Version 2020.1
Now I checked, if I turn off the combine object, then everything comes back to normal, the scene size drops from 210mb to 31mb
Thanks, I figured it out. There is one more question. I have a huge number of objects in the scene and my scene weighs 30 mb, but as soon as I add...
Good day to all. Guys please tell me how to solve the issue with a milty scene. Now the easy road does all the objects in one scene, but I need...
as soon as I connect to my scene with "River Auto Material" "Enviro" my screen darkens, but if I turn off the post-process, the problem disappears...
In this agreement there is no information in which engine I can use assets.
I apologize for the non-standard question. Can I use trees in projects created not on the unity engine?
Each texture has its own AO/Smoothness maps
here is the solution to this problem
Here's how the standard shader looks
I'm using Vegetation Studio and Microsplat, the problem is that the shadows from the plants turn black, does anybody know why this happens?
I understand that the megasplat does not have these functions, like the microsplat?
What can I do now to correct this mistake?
That's the kind of problem I've got, MegaSplat does not work Unity 2018.2.0f2
And another question. Can MegaSplat work directly with Vegetation...
It works, thanks a lot!
Subtraction does not work for me. What could I do wrong?
If there any way to set a fog around the perimeter but not in the centre?