A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
I'm having issues with duplicated AI, but the AI is being duplicated with Crux, so duplication is kind of the whole point. Is there anything I...
The sinking part can be caused by an animation mismatch. For example, when the walking animation is set to a Humanoid Rig and the model is set to...
Dynamic Bone scripts do not appear to work in Unity 2018.3.0f2. Is there a workaround? EDIT: Something may be corrupted or incompatible with my...
Hey Tayx, I tried to use an earlier version and got a lot of errors, so I installed the GitHub latest, and still have problems when loading...
Sounds great; thank you!
Hi, loving REM; works great. Have a feature request. Would it be (or is it) possible to trigger user-configured blendshape or animation changes in...
Great, thanks! I'll be buying this.
Hi, is there a demo scene in the package?
That's probably my problem (over-adjustment). I'll start with fractional amounts. Thank you!
I'm still struggling with aligning objects (weapons, torch, etc.) to avatar hands. I feel like there's something obvious I'm missing. Can someone...
When I received this error, I simply reimported Standard Assets | ParticleSystems, and the error went away.
I apologize for giving the impression I was making bug reports. I thought it was clear that I was looking for help about things weren't working...
Okay, I think I found a simple way to demonstrate some of the issues I'm having with basic movement. Much of it may have to do with how the...
I'm trying to add new grabble weapons and need help understanding how to use the offsets to make the weapon appear properly (in terms of...
I don't want anything unusual. Just want the movement basics (rotation, specifically) of your controller to work the same as other free-movement...
Thanks, twbb, the hip getting out of alignment with the head tracking makes a lot of sense!
We're misunderstanding each other here, and all caps are quite unnecessary. Let me reiterate: I am facing my sensors at all times. What I am...
Any chance for an alternative VR FPS player controller? Aspects of the current setup seem counter-intuitive to me. After working with the...
The developer added a ramping up of speed to help prevent motion sickness in those who are sensitive to it. I set run speed to about three or...