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Hello, before purchasing I'm wondering about the performance aspect, eg. if there are hundreds of wall prefabs for example
Is there a video on...
Does this work on consoles (ps4/ps5)?
If not, what would be the reason?
Oh I did play around with the stagger demo, what I was looking for was just balancing the pose as best as it can, without taking steps
Im very interested in the balance demo I saw in one of the videos, but I cant find it in the package? I have Final IK integration as well
It would be for eg. character walking on toes & jumping forward
with Leg IK what I'm looking for is very easy to do:
is there better way to...
What would be the best way to have character stand up with toes?
(+ about rotating the shoulders/top part of body. Currently I...
EDIT: Sorry, I just saw you had answered my question relating to DOTS in the FAQ
So DOTS/ECS wouldnt make a difference?
Something wierd going on with volume opacity in connection to target sorting layers
On certain Mixed target sorting layer -selections the volume...
Looks like Target Sorting Layers is still not availabe in code in 2020.2
Will it be at some point? Any workarounds?
Will Target Sorting Layers property be exposed to runtime in 2020.2?
Do you mean normal maps or target sorting layers or both?
Any timeframe on Normal Maps working with sprite atlases?
+ Target sorting layers available on script?
Since the "experimental 2D Lighting thread" seems to not be active, I'll ask it here:
Has anyone managed to get Normal Maps work with Sprite...
Does Normal Maps work with sprite atlases now?
Any timeframe on full release?
Normal Maps with Sprite Atlas and code access to TargetSortingLayers in Unity 2020.1 ?
+ @Chris_Chu , @dquek
What about Target Sorting Layers available in code?
What would be the timeframe for normal maps working with sprite atlases?
Chance of atlasing support this year?
Hey, I switched my project to 2019.2 LWRP and 2D renderer -> couple issues with draw calls, because some sprites had just...
Does this work with substance painter?
Also would super high quality normal maps cause performance problems?