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Hi I just wanted to share the current game I'm working on.
Braverz is a co-op third person MOBA game that...
After creating a new project I figured I have to use the new Volume components so I will have to recreate all my post processing profiles T_T
I'm not using the old standard render pipeline, I was using LWRP and just upgraded to URP and yes Im using the built in post processing.
I mean't if I set the SRP to none I can see the post processing effects.
I'm using built-in post processing, as I said above it was working fine with 2019.2 and LWRP then I just upgraded to 2019.3 and stopped working
I just updagraded from .2 to .3 and I noticed post processing doesn't work at all with URP I was using LWRP on 2019.2 and it was working fine.. I...
@Twoorb-Studios That's looking really good, can you tell which version of Unity are you using?.. I've been trying to get Tiny project to work...
Thanks @SteenLund your demo works as expected, my problem might be that doing this if (PrefabUtility.GetPrefabAssetType(this.instance.gameObject)...
I couldn't find a solution so I had to roll back to 2018.2.. I'm still waiting for an answer :(
yes this.instance.gameObject its just a reference to gameObject or prefab.
Before I was getting this error Assertion failed on expression:...
Hi, I've read the docs already and I've been trying to AddComponent to a prefab so I know that I have to load content first then modify then save...
I just released a Photon Network module for Game Creator and is now available on the Unity Asset Store
Free version just came out: https://www.assetstore.unity3d.com/en/?stay#!/content/119922 :)
This is an interesting topic I've always updated my characters stats using RPC's (one per each) but when they change only this could be...
Awesome!.. this is really good news!
I noticed they moved up multi-threading support for Webgl in the roadmap for Unity 2018.3 version like a week ago :D
Hi there. I'm the one currently working on a AI module for GC, so far the features include: Follow, Wander, Patrol, Stay, Flee, Engage and more,...
@Stephan_B I tried making a dev PC build in Unity Cloud and got this warnings/errors:
Selected Shader does not support Stencil Masking. Please...
I'm having the same problem, I was able to upload like a week ago.