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I'm noticing the same issue in Safari on Mac.
How do I set my app up for iOS subscriptions sales?
I'm using mcs toolkit 1.7 and Unity 2018.4 and getting a bunch of namespace errors on MCS. Any idea how to fix these?[ATTACH]
Turns out I had a DLL imported into my Assets folder called "System.Threading". Deleting it resolved the issue.
No biggie. Probably wisest to keep it Desktop only.
Since HDRP already supports metal, is it possible on iOS?
Unity Version: 2019.4.10f1.
It does not happen in an empty project.
Here's the screenshot with "In Project" selected.
The error appears when I import the ARKit XR Plugin.[ATTACH]
Library/PackageCachefirstname.lastname@example.org/Editor/Metadata/KnownPackages.cs(34,24): error CS0433: The type 'Lazy<T>' exists in both...
Thanks for the response.
I've switched to Rider, couldn't be happier!
VS Code autocomplete is failing on one project specifically. In other projects it works. Any ideas where I might look to fix this problem?
Is it possible to set an Animator's muscle programmatically at runtime?
Oculus developer support just told me that this is not possible. Can you provide the specifics as to how you did this? Are you able to access...
Ok. Can you provide any more details? I didn't think that it would since it can only run Rift apps.
Does the HandPose supply 3D coordinates for the joints?
Does Oculus Link support Hand Tracking?
Watch the WWDC Platforms State of the Union, they show Unity running on the new CPU!
Looks like Unity will support building Universal binaries as...
How is that done exactly? Can it all be done in Unity C# or do I have to write a Plugin?
I would like to set the cursor to use the built-in cursors (text cursor, resize left/right, etc...) in the Windows Standalone player. I am aware...