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EDIT: This is no longer active. Thanks for all the replies! A small indie game studio is looking for a talented 2D artist(s). Our game is 3D and...
Anyone has an idea what is causing the excessive time during culling here? I am thinking that it is the LoD group on the trees resolving what to...
Thank you Jason for looking into it. This happens to me every time I switch to the noise overlay. I am on the latest LTS version (2019)....
Hi, I was testing out some anti-tiling features and when I switched to Resample Fade = "Noise", I got an exception below and the terrain...
I have a scene with a few hundred of trees. When debugging rendering performance, I have found out that `afterCullingOutputReady.Invoke` takes...
Hey, I would like to have per-vertex normal map intensity scaling (scale down normal map intensity on flat parts of the terrain to make them look...
I might be missing something, but the nsao.xyzw variable holds [Nx, Ny, S, AO] which gets swizzled using .brag which is the same as .zxwy which...
Thanks, but are you sure? For example in NormalSAOFromNormal.shader you do: half3 un = UnpackNormal(norm); un.xy = un.xy * 0.5 + 0.5; half4 nsao...
Hey, I had some troubles making the packed NSAO textures work. After some debugging and reading the MegaSplat.shader it turns out that the order...
Hey Jason, thanks for answering my previous question! Now we have some problem with tessellation that causes self-shadowing. When tessellation is...
Hi Jason! First, thanks for the great shader and tools! We are looking to use MegaSplat for our game and I wanted to ask you a few questions to...