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What is happening is that when you stop playing, and then press play, the IsInitialized variable has somehow defaulted to true. The end result is...
bump, i have this issue as well
Please read this carefully, as over the years I've had a number of poor experiences and I'd like eliminate that this time around.
This is a really crippling bug, and it's been months. How can we escalate this issue?
I have a similar problem, and I can't open the package manager, and resetting the packages does nothing
You aren't following what I'm saying.
The device is an Armv8 chipset.
Unity/ADB will not allow me to install (sideload) the ArmV8 version, it only...
Interesting problem. I bought a Nokia 1.3 running Android 10 Go as a test device. When connecting the phone to the pc, everything...
alrighty. Yeah I left something (in regards to standard assets) in there so people could test, but you're right.
@fgardler Hey man thanks for purchasing the tool. Let me read over these today and I'll respond tomorrow
I'm working on a series of tools for timeline that I call "Turbo Timeline Tools" (because nothing is cooler than alliteration).
I've noticed that when I run Navmesh.CalculatePath() it returns a path on the navmesh, even if a heightmesh exists....
I'm on 2019.3 / .4 and using the latest version of Megafiers & MegaBook w/ HDRP
Things seemed to have changed and I was hoping...
I've seen this bug crop up a few times over the years, and now when upgrading my project to 2019.3 and adding HDRP support it's back....
aside from the docs and a singular post about how to instantiate a 3d render texture in code,...
Any news on this? Will this bug be addressed through the package manager?