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Any plans for macOS support "(Requires Windows for Lip Sync Converter)" ?
I'm still using Affinity Photo, but I know it's limits in case of alpha channel usage or normal map building. But for everything else it works great.
I don't think that is funny in anyway, that if a paying customer asks for help and the only answer after five days from the PW-Support is "^^".
The fans can be heard continuously and not too quietly. Correct?
In addition, the performance is sufficient for simple things, but for complex...
Oh ok, not so cool.
Could you give me a link to some documentation about the scripting for something like that or maybe an example?
No one ever want to use that?
Sounds good, can you tell me something about the speed of Unity at your MacBook in comparison to your desktop PC? And would you say that if you...
Oh, that sounds not so cool. Can you tell me which MacBook you've got?
at the moment I'm using a iMac Pro 2017 8-core 3.2 GHz with 64GB 2666MHz and a Vega64 16GB.
But I'm thinking about a switch to a 13" or...
is it possible to start Play-Mode at the point where I am in this moment in scene view like in Unreal?
Thank you :)
And here the Enter PlayMode data:
[ATTACH] [ATTACH] [ATTACH]
As you can see PW_VFX_Manager takes nearly 4 seconds, which is to much in my...
That's great! You're welcome :)
Thank you for the hint with the Profiler!
It seems that the Editor itself needs a looooot of time to get stuff done. I never thought that Unity...
What about my question?
You've to import the Material for the UWP via PackageManager first:
that's no bug. It's just the same thing with Unity as usual.. it's not communicate in the right way and (still) no automation for thing...
No feedback from PW?
Is it possible to see the complete terrain in editor without export/import the complete terrain every time I want to enter play mode?
And is it...
Works for me in 2020.1.0b7 (Beta)