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Does the same model works when loading from the local file system?
Just fixed the Android/UWP breaking issues. Will include these in the upcoming update.
I have made some fixes into my working-version and it is now generating the textures correctly for the non-texture metal spheres version:...
TriLib uses a fallback where it generates a tiny texture containing the roughness value when no roughness texture is supplied, so it can work...
Important: TriLib 2.0.15b causes compilation issues when building Unity Player. A hotfix has been sent to Asset Store. Sorry for the inconvenience!
I don't have the device for testing, but I will profile it on UWP.
The source code for pre-compiled libraries is not available yet.
The TriLib 1.0 source is available, just send me your GitHub username by PM...
There is a beta update with transparent material fixes. I'll PM you.
Regarding the "onMaterialsLoaded" callback, there isn't such a thing when...
Could you send the OBJ file you're trying to load to email@example.com?
I can check out what is causing the memory spyke.
Upcoming TriLib update (2.0.15) changelog:
-Added the LoadTexturesAsSRGB loader option to load textures as sRGB (enabled by default).
Would be better if you could send me the model you're trying to load so I can compare the results with some GLTF viewers.
I've changed some...
I guess I will add an option to switch between cutout and alpha materials, so users don't have to change the TriLib material resources.
Could you send me the model for testing?
Did you set your AssetLoaderOptions.AddSecondAlphaMaterial to false?
I have tested on my Mac Mini and got no issues at all with the player.
I took some screenshots to show you, but I forgot to copy them to my...
It does allow, but I've discovered recently that Unity won't allow creating humanoid/generic clips on runtime, so I'm working on a solution...
You can change the behavior by modifying the "Resources/Materials" from the pipeline you're using on TriLib package folders.
TriLib creates two...
I'm checking out the emails. Sorry about the delay.
Thank you for the purchase. Count on me if you have questions or issues. There is an update coming out the next days, so if something doesnt work...
I will check it out asap.