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One could build an entire 3D, furnished, animated, networked world using the old webplayer infrastructure in under 8 mb. Basically game ready...
*Cough* Track BuildR *Cough* Loop the loop, just saying ;)
Best app ever. Get it
did you get this done?
No worries Henry.
would it need to be like rigged and skinned?
or would just the mesh do?
Seems like outing the mesh is something that is doable. as for the rig...
Or pretty much 'at all' for the last 3 or 4 years..
@tertle I about broke my finger liking this. Hugs
No, I don't know
Drop 4 was https://forum.unity.com/threads/dots-visual-scripting-4th-experimental-drop.749273/ on the 23rd September
Drop 3 was 6...
add a print to check your Linecast is hitting the floor.
err. since it doesn't loop. wouldn't this be linked to the animations overall length and the "power" of the jump?
Seems like a piece of string...
Caveat:To [BurstCompile] DO remember to include the refs in the asmdef
Great. Might I also request you update the repo description at some point.
From: "A repository to demonstrate how the require authoring...
Yup. I too gave up with VS for unity for this and similar reasons like not being able to over-ride the .net that was being targeted. Very...
You might want to check that's not a geometry based cap on the Android. Just saying... sounds like a possibility.
Certainly bears testing that...
I was thinking the same thing. in essence you would have to re work the instancing code to walk through the baked animations I guess. as opposed...
expect the unexpected. Think positive!
What about total count of agents. Can this system handle bulk volume. I suspect not. Any numbers on that?
no rush. no rush.