A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
The shader showed Metal behind the Kernels so I automatically assumed Metal was my active API, but I had OpenGL activated per default. Switching...
I'm trying to get any compute shader to work (testing by trying to use FindKernel) on OSX Mojave using the Metal API. I'm always getting the usual...
Hi GreatestBear! Thank you so much for providing this resource, you seem to be the only one publically releasing their shader code for Unity....
Thanks a lot, I can't remove the PostProcess package though since apparently LWRP still depends on it. Do you also have an idea where I can find...
Hi there, I seem to have a constant issue with applying PostProcessing to my camera. Using the current 2019.3.0b1 with the LWRP I've done the...
Great asset, love the look of it! You mention no lighting, but would it in theory support lighting and shadows?
Thanks for the quick answer! Turns out pixel fonts don't render well in the Editor's Free Aspect mode. Is that something you've encountered as...
Hi there! (using Unity 2017.1.2f1 with TMP 1.0.54) After many hours of unsuccessfully fiddling with TextMeshPro's font settings, I've yet to...
Wouldn't that mean that you should also rename your 'VectorLine.color' property to something else? ;) I've tried renaming the variable, even...
Hi there! I'm experiencing some issues setting a line color during runtime. public Color Color { get { return color; }...
Again, thank you so much for your help! Looking over my setup code for the RenderTexture, I noticed that the Inspector was showing me "At least...
It doesn't compile without v2f added. I get that passing a single fixed4 to the fragment shader would be beneficial, but Unity complains about...
I was just referring to regular vertex and fragment shaders. I know that surface shaders are compiled down to regular vf shaders, but for some...
Hi there! I'm working on a shader which acts like an intermediary, only good for storing raw values in the RGBA channels of each pixel. For this,...
Here's where it gets interesting. It *has* to be some sort of distance based shader, but I'm not applying any special material to the line...
Hey Eric! I've bought Vectrosity quite some time ago and am finally getting around to implementing it in my game. Unfortunately, I'm facing a...
http://blog.celestial-static-games.de Devblog mostly for Sky Tycoon, including some general Unity advice.
Hi there! I've come across an issue using a custom shader with the Unity UI. I have some values that I need to pass to the material through my...
Hi there! First of all, please don't mind the ripped tileset from Prison Architect, they are just my personal placeholders. I'm currently trying...