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Hi! sry! i thought to use IDFA as players id in cloud was in your docs) but it was our idea.
PS now everybody can use...
Hi Joel, will this plugin work when Apple give to player to choose disable or enable IDFA for players ?
So when players will turn off idfa,...
Can i know, when we delete some translate TEXTS in google docs, what should happen in game?
Why we get misses in text? Can...
Yours “likely scenario” does not apply to us.
But all our logic in saveloadmanager.cs
one more corrupted save file (never opened in editors...
Some weeks ago we got error
"FormatException: Cannot load from file because the data in it is not JSON data, or the data is encrypted.
Hi friend, server side is php? will it work with my mysql/php server?
Hi friend, can it work with php servers? or just Firebase integration
In my server I want to see the ‘user’ field not as a hash but as a real name (so yes we need usernames)
i tried like this:...
How we can send to server DECODED save files names?
We need it to catch players saves and debug bugs.
ok, fixed, the problem was in OnTimeCheatingDetected() - in your Demo it too doesn't work through inspector.
But we found one more issue, when...
Tested with this link, but nothing work in detection.
Something wrong in...
Hi friend, how yours time cheating detection works? I can’t find any docs about it and how to turn it on.
ok thanks for info, i think we need update. Cheaters can easy catch via wifi sniffer uncreapted saves and then modify them and reupload...
We did it every time. Is your file encrypted on the server? Can you open it with text edit et c?
Maybe we speak about different issues?
Hey friend, nothing work.
can you check pls sample project with this issue:
IEnumerator SyncSaveOnStart(string userName, string file)
Yo friend, i found one more issue in the project.
In the game our save is Encrypted well, but when i download saves in phpMyAdmin Datebase, i can...
Ok thanks again.
One more moment.
our game have 2 login systems.
1) guest login
2) Game Center login
- so when the player login by guest and...
Can you explore one more issue. ES updated latest version, download from the AssetStore.
Our tester got bug, he can't load the game...
We got logs Debug.Log(Application.persistentDataPath); and see that there no differences between XCODE and TestFlight path.