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excellent thanks, is this usable for voxel terrains and navigating around walls and under caves (if they can see) or is this too much for this system?
Was looking at this package and it looks great, do i need to use navmesh with this, or can they handle basic tracking and avoidance without it?
thanks a bunch ill give these a look into tomorrow :D
ok thanks i thought so :(
thats digging tunnels out of the window o_O
has anyone worked out a solution for pathfinding yet?
been banging my head against a wall on and off for months, i cant get navmesh or a star...
this is the solution i used in the end
removing the cscape scripts once generated then cutting up bits of the map into new prefabs with pro...
that sucks, i thought the answer might be to make my own or use another asset but i just wanted to check.
guess im dumping a bunch of money onto...
Is there any way to get individual road pieces and path pieces to end clean?
no matter what i do i always seem to end with edges to the city that...
Im getting a lot of "UnassignedReferenceException: The variable rooftopHolder of CSFloorDetails has not been assigned." in the demo scene but when...
Ive been fiddling for about an hour going through the suggestions in here and turning up quality settings and stuff and its starting to look...
its not there for me either
i have the same issue atm
@Amandin-E any update on pathfinding? :D
it would be cool if we could do it in reverse and move the world around the player instead of the player around the world to avoid this :D
oooo would you mind sharing how you got navmesh to work, im pretty desperate for a way to have enemies moving around o_O
once the pathfinding stuff comes out uterrains will be the only one you can realistically make a game in :D
since with destructable voxel terrain...
@Amandin-E i get that you dont want to eta for the path finding, but is there anyway you could maybe release an early access not fleshed out...
@Amandin-E by any chance do you have an eta for the path finding stuff? :D
This looks lovely, i hope its possible :)
A low poly check box would be dope :D
@Mohamed-Anis the pathfinding is gona be lit, im so excited :D