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is this a bug or some black magic must be cast?
in the prefab:
out of the prefab
hi @Kybernetik , i encountered a small bug when multiselecting then dropping items in an ult event.
multiselection display is correct
Good point, everything is pooled in this game anyway but resurrecting's a shuriken isn't automatic so what's more trivial with vfx?
Here is how I...
i know what a copy of prefab is, it's an instance, asset = copy of the file but what's a copy of a scene?
talking about this by the way
what if the scene is drag and dropped in the hierarchy window, then i press play, does it need one frame to register as loaded?
what do you guys...
anyone ran some benchmarks on that?
instantiation cost of vfx vs shuriken, i'm about to convert over
I thought that a scene loaded additively would show isLoaded=true even if another scene is active but that's not the case.
What is isLoaded for?...
Barbora has the project
logged as 1328991 with repro step
Mobile have a variety of sound output response.
How do you compensate for that?
not in cases like these - they need real life projects
look at the tabs at the top
then i scroll down
expected: tab remains, scrollbar only scrolls the information
it's the new render pipeline, i call it legacy universal
Good to know, it saves me from trying to make sense of it.
originally in 4.6, then moved to 2017 finally 2020
renaming method is not a good idea, it breaks events
unity version ?
2020.3 and above has regressed massively with up to 70% slowdown, if that's the case log a bug and report in this thread as well...
I'm trying this out for a spin, was wondering what you guys use to boost that feeling of space through dense air.
what's a good way to increase the feeling of distance in thick atmosphere?
Reverb zone on a listener seems to do a flat application of reverb function to the total of all the sounds perceived.
So if a person is talking in...