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Today I've been working to improve switching vehicles and re-spawning if you run into the water. Flag resets to it's original building if you're...
For fun, I've started to work on a remake of a classic game called Return Fire.
I'm sure a lot of you have played it and remember seeing...
This is great!, loving all the work in here!
Here's my PJ Kid!
my PJ Kid
I believe a lot of these issues have something to do with Windows 10 and making folders read-only, Trying to find a solution this is what I did;...
It's not exactly perfect, but I hope it helps
turned off gravity
didn't enable is kinematic
public float tilt;
Awesome! I believe I was overthinking it quite a bit sorry to make things more complicated than they needed to be
Put the game aside for a minute, if you take it out of the picture momentarily while you learn and come back to it periodically it will relieve...
I also notice in line 94 that pageCount is perhaps trying to add a double to a float.
yeah, you will need to reference a new float like this:
private float _pageCounter = 0.1f;
public float pageCounter
This might have something to do with trying to reference value types like object types.
you could try using properties and accessors.
pretty sure it's because of if (PlayerPrefs.GetInt (stars[k]) == null)
It's always a false statement because type int is never equal to null, so...
Assigning multiple colliders to one object and colliding with each of them independently.
Hope this helps!
Halloween is almost here! I hope everyone has a great week and a safe holiday!
New update, released for Android
Would love to read your thoughts or suggestions!
I am thrilled you liked it! Thank you for the kind words and I look forward to releasing more in the future!