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Yea thanks. I decided to build a mini-pc with a handle build into the case, and use a 1080p laptop monitor. That way I get desktop performance and...
Is it possible to do zones; having different post processing effects for different areas on a map or underwater for example, when using Standard...
I'll give it a shot, thanks.
Hey everyone, I have a model that has UV seams which cause textures from not continuously wrapping. I can use a triplanar node in Substance...
Hi, are there any issues with using this with VR?
Unity takes FOREVER to do anything.... I would just go with Amplify Shader Editor. It works with Standard, URP and HDRP.
Hey, just checking in to see how the cloth grab is coming along. Thanks.
I have both this asset and the Quest so yes, it can be used.
Thanks for this. I'll give it a shot when I have time!
Haha I lived without it for all that time... but Im sure me as well as others could use it!
Looks great! Can you export the morph targets as fbx's to use in other applications?
Does everything work in Unity 2020? I noticed you havent updated the asset since mid 2019.
Well Im running the Quest 2. So I'll try your mobile lighting out for Quest games. What about for VR for desktop, what would you recommend since...
Hey, have you ever tested your assets with VR? Which asset of yours would you recommend if I'm using the standard pipeline? Thanks.
I did not unfortunately.
I think you need to change the "Default Texture" to Bump. Then check the Unpack Normal.
Anyone have any examples of a hair shader with Anisotropic Specular Highlights? Right now I'm using Transparent Transparent with Cull Mode: Off,...
Hey, this look great! Does it only support sphere colliders? I was watching your video and I'm seeing that you have quite a few...
When are we getting this gem?!
Any thoughts on implementing heavy weapon swinging, similar to your competition? ;) I'd love to see that!